One Automata presses open the doors to a pub, and takes a seat at the table. Most people rejoice as freedom had finally been granted to the people, however, the Automata themselves are unsure of what may lay beyond their role that they had been built for. In a recent update of Law within the nation, Automata have been given rights as citizens and allowed to keep their memories and emotions. one attacking civilians in the street, and with a swift flick of their wrists- the War Hero decapitates the failure with no remorse, and continues going about their day. During which, in a brief moment, the Automata has found a broken model. In the meanwhile, the Automata are given freedom to wander the streets. The Automata greets their generals with a happy smile, and is rewarded with another assignment to be done at another time. Underneath it's human façade, powerful machinery and robots work tirelessly to comprehend the horrors of war it had just seen, in a short moment, it wipes the memories away. 'Perhaps, I too, am Alive'Ī celebrated war hero returns from their assigned mission, swinging it's hair after pulling off it's tight helmet. Though, somewhere deep within its coding it wonders in secrecy. To the people, this being is a soul-less construct. The dragon type always matches the spirit the kobold lived and died to embody.The Emotionless Worker brings huge pallets of bricks singlehandedly, the weight of the stone offset with the powerful he wields. When an observed kobold dies while performing any action that embodies a true dragon spirit, an empyrean kobold carries out its sacred charge and reincarnates the heroic kobold as a dragon. Similar to the zirnitran angel’s observation of dragons, empyrean kobolds secretly watch the activities of kobolds, rarely choosing to reveal themselves. Empyrean kobolds often work with, or operate on behalf of, zirnitran angels, though they operate independently until actively called upon by the angels. The truth lies in kobold’s desire to impress an empyrean kobold. Kobolds are known for fearlessly throwing themselves into battle against any foe large or small however, few know the underlying source of their reckless approach to combat and life in general. It floats above the battlefield on ethereal, prismatic wings. This angelic kobold shimmers as its iridescent scales shift through the full color spectrum. The empyrean kobold can provide ascension to up to two kobolds each hour with this reaction. When a kobold it can see is reduced to 0 hp, the empyrean kobold can reincarnate the kobold as a wyrmling dragon of a type befitting that kobold and its virtues. Any equipment the empyrean kobold wears or carries is invisible with it. The empyrean kobold magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). The kobold can make one weapon attack against the target as a reaction. The empyrean kobold chooses a creature it can see within its Aura of Draconic Virtue and directs a kobold within the aura to attack the target. Each creature in the area must make a DC 16 Dexterity saving throw, taking 49 (14d6) acid, cold, fire, lightning, or poison damage (the kobold’s choice) on a failed save, or half as much damage on a successful one. The empyrean kobold channels the might of the dragon gods and exhales elemental energy in a 60-foot cone. Invoke the Dragon Gods (Recharge 5–6).Hit: 7 (1d6 + 4) slashing plus 13 (3d8) acid, cold, fire, lightning, or poison damage (the kobold’s choice). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. It can replace one Claw attack with a use of Divine Command. The empyrean kobold makes three Claw attacks. The empyrean kobold has advantage on saving throws against spells and other magical effects. ![]() ![]() The empyrean kobold doesn’t require food, drink, or sleep. When the kobold hits with any weapon, the weapon deal an extra 3d8 acid, cold, fire, lightning, or poison damage (included in the attack), the kobold’s choice. The empyrean kobold’s weapon attacks are magical. At the start of each of its turns, the empyrean kobold can choose to exclude any number of kobolds from this aura (no action required). Kobolds within 30 feet of an empyrean kobold have advantage on attack rolls and ability checks. Senses darkvision 120 ft., passive Perception 19 Damage Resistances acid, cold, fire, lightning, poison bludgeoning, piercing, and slashing from nonmagical attacksĬondition Immunities charmed, exhaustion, frightened, poisoned
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